Luc Geurts (KU Leuven)
He is professor at KU Leuven (Belgium) and currently leads the e-Media Lab. His research focuses on serious games for health and learning and novel interaction technologies. He holds a MSc degree in Electronic Engineering and did a PhD on signal processing for cochlear implants. His expertise in digital signal processing is now employed to interpret data retrieved from sensors manipulated by or attached to the player of a computer game or the user of another software application. This information is then used to generate meaningful feedback to the user. He explores new paradigms for physical computing, investigates novel technologies for human computer interaction, and tries to implement these in the design and the development of serious games. Example applications are games for people with motor disabilities using a 3D camera (Theraplay), a tablet game for preschoolers to detect a high risk for dyslexia based on auditory tasks (DYSL-X), or a mobile app to motivate people to live a less sedentary life (stApp).

Michele Bianci (University of Trento)
He has been a videogame crazed guy since the age of 6, when his father  brought a 66MHz i486DX2 PC. He started studying Computer Science to learn how to create cybernetic implants, being a cyberpunk fan, while also learning how to create games. After grduating in Embedded Systems Design and Development he started working at his home university in Trento (Italy) to get a PhD in Game Design because he believes that games can help people become better. While he is not playing videogames, writing stories,
playing RPGs with his friend or strolling around, he works on two games: OHR and City Spirits, both of which as part of his PhD. OHR is a game played with a custom built game board designed and developed by him and four friends, while City Spirits is a persuasive game to help people walk more through procedural rhetoric.

Zachary Fitz-Walter (Queensland University of Technology)
He is a researcher at the Games Research and Interaction Design Lab, and an Associate Lecturer in the Bachelor of Games and Interactive Entertainment at Queensland University of Technology (QUT). His primary research focuses on understanding the effective design of gamified systems, with an interest in particular on gamification for smartphone
applications. He has interned at the Nokia Research Center in Helsinki and worked as a research assistant for the Institute of Health and Biomedical Innovation (IHBI) at
QUT. He is also an established iOS developer, who has developed a number of apps for industry and research, and has also taught iOS development nationwide for the Apple University Consortium

Robb Mitchell (University of Southern Denmark)
He is assistant professor of social interaction design at University of Southern Denmark, following a PhD there entitled “Facilitating Shared Understandings of Risk”. A graduate of Environmental Art at Glasgow School of Art, his research and practice draws upon a diverse background that includes video production, music promotion, event management, science communication and new media curating. A common thread is developing novel artifacts, environments, processes and systems and events that bring people closer together – whether creatively, socially and professionally. In particular, addressing the barriers that may prevent or reduce interaction and exchange between: remote locations, different disciplines, levels of expertise and/or other co-located people who are not yet acquainted with each other

Cheryl Savery  (Queen’s University)
She completed her Ph.D. in Computing at Queen’s University in 2014. Her research focused on consistency maintenance in multiplayer games. She has developed the Janus toolkit, which simplifies the development of networked games and allows game developers to experiment with a variety of consistency maintenance techniques.

Jayden Garner (Exertion Games Lab)
He is a game designer and researcher working at the intersection of interactive technology
design, social play and bodily experience. Jayden is currently a PhD candidate in the Exertion Games Lab at RMIT University, Australia. He holds an Honours degree in Media and Communications and has experience as a game designer and interdisciplinary researcher with a specific interest in exploring the physical and social experience of games and play. His academic research projects combines human movement, design and technology to create innovative interactive play experiences, with his work having been presented and exhibited at top conferences in the field of computer games and interaction design, such as CHI, DIS and UbiComp. Jayden is now exploring the role of ambiguity in the design of bodily play experiences through the blending of the virtual and physical.

Mallory Ketcheson (Queen’s University)
She completed her Bachelor of Computing Honours degree at Queen’s University with a specialization in Software Design. She is currently a MSc student at Queen’s University. Her research is focused on increasing player exertion during exergame play.

Emmanuel Tsekleves (Lancaster University)
He is Senior Lecturer (Associate Professor) in Design Interactions in the Imagination research lab, in the department of design at Lancaster University. He has been working in the co-design of digital tools in the areas of health, ageing and wellbeing. He is especially interested in designing for behaviour change through the use of playful artefacts and interactions that link the digital with the physical world. He worked on the co-design of a digital health trail in Lancaster that promotes physical activity in public parks by working with members of the community at Lancaster town and local authorities (Catalyst: Active Parks) and on co-design workshops that bring London-based SMES together to promote innovation in the creative and digital sector (London Fusion). His research work has been published in over 50 international conferences and journal. He is currently the editor for a book for Design in Health. His work has also achieved non-academic impact, having received attention by the Daily mail, The Guardian, Discovery news Online and several other online outlets.

Dennis Kappen (University of Ontario Institute of Technology)
He is an alumnus of the Art Center College of Design, Pasadena, California, is a member of the IDSA and ACIDO. He was part of the design team that won the IDEA 2005 and IDEA 2004 award for products designed for Bloomberg Inc. He has designed numerous consumer products He has a post graduate degree in Design (M.Des.) and a Bachelor of Engineering Degree in Production Engineering. Dennis has more than 16 years of hard core product design and development experience with products for Brita Canada, Black and Decker, Perkin Elmer, MDS-Sciex and G-Tech Corporation, amongst others. These design projects have covered various fields including new technology, consumer products, kiosks and internet technology devices, medical products and hand held electronic

UOIT Student Scholarships
Natanael Bandeiraromaotome
Spencer Dowie
Russell Holgate
Connor Laleff
Saleem Quaderi
Samantha Stahlke
Brianne Stephenson
Jonathan Umarkhitab
Jacob Vorstenbosch